Ozobot Classroom

Lesson Creator

  • Preparation
  • Direct Instruction
  • Student Practice
  • Supplements
  • Review

1. Tell Us About Your Lesson

All fields are required unless marked as optional

A. Lesson Overview


Students will

B. Lesson Details

Lesson Duration (minutes)The time (minutes) to complete the whole lesson.

Grade LevelsSelect all that apply


Subjects/TopicsChoose the most relevant subject(s). Select up to 3.


    Coding Styles


    Product Lessons


    Tested With

    2. Preparation

    This helps the teacher prepare for the lesson before the class session

    A. Student Materials

    B. Background Knowledge (Optional)

    C. Lesson Tips (Optional)

    Add tips for the educator that don't fit into Direct Instruction or Student Practice. You can always return to this page to add more.

    • Let kids name their variable in the most creative way
    • Do not repeate loop more than 5 times

    3. Direct Instruction (Teacher-Facing Instructions)

    These are the steps the educator will read. Include any front loading, modeling or explicit instruction before students work independently or in groups.

    Instruction

    In this lesson kids will learn what is variable. It would be great that kids already understand loops, but if the do not don't worry. You can still use pre-created OzoBlockly program and try to explain how does it work. In lesson you will create variable and change its value. You will need to see code to understand further explanation, which you are able to download as picture and create it for kids. Value of variable is firstly 0. Then kids can change number of loops, so the variable will increase as the loops change. You can put anything inside loop, it does not have to be just the command I added there. Every loop variable's value will change by 1 and in the end there is another loop that will do rainbow according to variable value. Children than see that number of rainbows is the same as number of movements of ozobot.

    Instruction

    Just change the number of loops and see what it does. Explain to kids that after every move value of variable is increased by 1 and that it can be seen in number of rainbows ozobot does. Name of variable can be whatever they want to be.

    4. Student Practice (Student-Facing Instructions)

    These are step-by-step instructions delivered directly to the students as they work independently or in groups

    Student Instructions

    Instruction

    Rename your variable named "var" to whatever you want. After that, change number to repeat loop how many times you want and see how many rainbows will your ozobot does at the end.

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Instruction

    You can change command inside loop or ozobot color at the end.

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Lesson Extension (Optional)

    Add student instructions for a lesson extension.

    Instruction

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    5. Supplements

    A. Lesson Closure (Optional)
    Give tips for how to wrap up the lesson and assess student learning. (Want to add an attachment? Use Part C, below.)

    B. Academic Standards (At least one standard required)
    Choose a category from the dropdown on the left. In the blank on the right, begin typing the number of the standard.

      C. Add Other Attachments (Optional)
      Please upload any student handouts, videos, sample solutions, etc. (Max. size: 1 GB videos, 10 MB all other files)

      Add Cover Image

      Review

      Please review your lesson before submitting.

      Save Draft

      Please login or create an account to access this content and more!

      Login / Create account