Ozobot Classroom

Lesson Creator

  • Preparation
  • Direct Instruction
  • Student Practice
  • Supplements
  • Review

1. Tell Us About Your Lesson

All fields are required unless marked as optional

A. Lesson Overview


Students will

  • Crossings by Katy Duffield (book or video)

    REMOVE ✖

B. Lesson Details

Lesson Duration (minutes)The time (minutes) to complete the whole lesson.

Grade LevelsSelect all that apply


Subjects/TopicsChoose the most relevant subject(s). Select up to 3.


    Coding Styles


    Product Lessons


    Tested With

    2. Preparation

    This helps the teacher prepare for the lesson before the class session

    A. Student Materials

    B. Background Knowledge (Optional)

    C. Lesson Tips (Optional)

    Add tips for the educator that don't fit into Direct Instruction or Student Practice. You can always return to this page to add more.

    This activity is more powerful in combination with the story by Katy Duffield called Crossings.

    3. Direct Instruction (Teacher-Facing Instructions)

    These are the steps the educator will read. Include any front loading, modeling or explicit instruction before students work independently or in groups.

    Instruction

    Background Information for Activity

    Read or listen to Crossings by Katy Duffield.

    https://www.katyduffield.com/crossings

    Instruction

    Purpose of Activity

    Wildlife Crossings Stop Roadkill video - https://www.youtube.com/watch?v=ND0D3bVbM7Y&ab_channel=Vox

    4. Student Practice (Student-Facing Instructions)

    These are step-by-step instructions delivered directly to the students as they work independently or in groups

    Student Instructions

    Instruction

    Step 1: Select an animal from Crossings. As a team of 2 or 3 students, select an animal that is featured in the book. Answer the following questions - What type of crossing does your animal use? How does your animal move? What are important features of your animal?

    Step 2: Design your ozobot to have some of the features of your selected animal using paper, markers or colored pencils, and tape.

    Step 3: Design a bridge for your ozobot animal using the research about the animal's needs, environment, and bridge design.

    Step 4: Create a coded sequence to help your ozobot animal cross from one side of your bridge to the other.

    Step 5: Record in Flip your design process as well as your final ozobot animal crossing (successful or unsuccessful).

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Lesson Extension (Optional)

    Add student instructions for a lesson extension.

    Instruction

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    5. Supplements

    A. Lesson Closure (Optional)
    Give tips for how to wrap up the lesson and assess student learning. (Want to add an attachment? Use Part C, below.)

    Here are examples - https://icreateilearn.weebly.com/designing-6-8/a-week-of-crossings-with-katy-duffield-makers-empire-and-ozobot

    B. Academic Standards (At least one standard required)
    Choose a category from the dropdown on the left. In the blank on the right, begin typing the number of the standard.

      iste-3-d ngss-5-ets1-1

      C. Add Other Attachments (Optional)
      Please upload any student handouts, videos, sample solutions, etc. (Max. size: 1 GB videos, 10 MB all other files)

      Add Cover Image

      Review

      Please review your lesson before submitting.

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