Ozobot Classroom

Lesson Creator

  • Preparation
  • Direct Instruction
  • Student Practice
  • Supplements
  • Review

1. Tell Us About Your Lesson

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A. Lesson Overview


Students will

B. Lesson Details

Lesson Duration (minutes)The time (minutes) to complete the whole lesson.

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Subjects/TopicsChoose the most relevant subject(s). Select up to 3.


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    Product Lessons


    Tested With

    2. Preparation

    This helps the teacher prepare for the lesson before the class session

    A. Student Materials

    B. Background Knowledge (Optional)

    C. Lesson Tips (Optional)

    Add tips for the educator that don't fit into Direct Instruction or Student Practice. You can always return to this page to add more.

    Students play the game and record their steps as they proceed. They then program those steps in Ozoblockly to make Ozobot play their game!

    3. Direct Instruction (Teacher-Facing Instructions)

    These are the steps the educator will read. Include any front loading, modeling or explicit instruction before students work independently or in groups.

    Instruction

    Distribute the game boards and cards to each group; token and scratch paper to each student.

    Instruction

    Explain what the students will be working on today. By playing the game and recording their moves and colors they land on, they are planning a program.

    4. Student Practice (Student-Facing Instructions)

    These are step-by-step instructions delivered directly to the students as they work independently or in groups

    Student Instructions

    Instruction

    Students play with traditional Candy Lane rules. Each move, they write down if they moved a single color or a double color and what color(s) it is. Play continues until the player reaches the finish.

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Instruction

    Students open Ozoblockly and use their written program as reference. They program the Ozobot to move to the color they rolled.

    Ozobot should stop at that color, flash the matching color, then move to the next.

    This continues until their entire program is complete. Students may program a "celebration" if they wish at the end.

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Instruction

    Share out: Students may show the group/class their completed game.

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    Lesson Extension (Optional)

    Add student instructions for a lesson extension.

    Instruction

    Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)

    Goal

    5. Supplements

    A. Lesson Closure (Optional)
    Give tips for how to wrap up the lesson and assess student learning. (Want to add an attachment? Use Part C, below.)

    B. Academic Standards (At least one standard required)
    Choose a category from the dropdown on the left. In the blank on the right, begin typing the number of the standard.

      C. Add Other Attachments (Optional)
      Please upload any student handouts, videos, sample solutions, etc. (Max. size: 1 GB videos, 10 MB all other files)

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      Review

      Please review your lesson before submitting.

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