2. Preparation
This helps the teacher prepare for the lesson before the class session
B. Background Knowledge (Optional)
C. Lesson Tips (Optional)
Add tips for the educator that don't fit into Direct Instruction or Student Practice. You can always return to this page to add more.
This is a multiplayer coding game that requires the players to code Ozobot to travel from the "starting gate" to any of the circles drawn on a large piece of chart paper. Successfully stopping entirely within a circle means the player wins those points, "owns" the circle, and may label the circle with his or her name on a sticky note. Circles vary in size, location, and point value.
4. Student Practice (Student-Facing Instructions)
These are step-by-step instructions delivered directly to the students as they work independently or in groups
Student Instructions
Instruction
Your Ozobot is about to compete with the other Ozobots in a race to claim the best spots and win the most points! Program your Ozobot to travel from the Starting Gate dot to one of the circled spots. The Ozobot has to be the first bot to stop completely inside that circle in order for you to claim the points in that circle. Write your name on a sticky note or in the circle to mark it as yours.
Take turns launching each Ozobot from the starting gate! Who will stake their claim first?
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
Instruction
Once everyone has had a turn , get ready for Round Two. If your Ozobot doesn't make it completely inside a circle and stop, or if another Ozobot claims a certain circle before you, you will need to revise your program and try again during Round Two.
Ozobots may travel through circles that have already been claimed, but can't claim those points.
If you have claimed one circle, try for another!
Your teacher will determine how many rounds to play. Total up your points after the final round.
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
Lesson Extension (Optional)
Add student instructions for a lesson extension.
Instruction
Extensions and Variations:
- Instead of stopping in one circle, Ozobot may travel from circle to circle accumulating points within a time limit.
- Place blocks or large pencil erasers on the paper that Ozobot must navigate around.
- Find out about settlers and prospectors who had to "stake their claim" to land or mineral rights. Play the game with circles that are all the same size, but each labeled with a different, random code word or vocabulary word. Once the Ozobot is in a circle, match the code word to a list to see if the Ozobot has found gold, silver, or copper in their claim.
Please upload any student resources, videos, etc. (Max. size: 512 MB videos, 10 MB all other files)
Goal
5. Supplements
A. Lesson Closure (Optional)
Give tips for how to wrap up the lesson and assess student learning. (Want to add an attachment? Use Part C, below.)
Since the objective of this lesson is to extend students' abilities to compose, execute, and revise a program, a checklist of observations is probably the most practical assessment method. (A sample checklist is attached to this lesson plan.) The teacher may also wish to challenge students by increasing the difficulty or requirements of the challenge; by changing the amount and location of the small, medium, and large circles, for example, or by providing several different game mats of varying levels of difficulty. Students may also be required to avoid allowing their Ozobots to travel through claimed circles, or blocks of some type may be placed on the game mat to make it more challenging to navigate.
If the teacher wishes to encourage students to program more quickly and efficiently, another one or two starting gates may be added. All the Ozobots would start at the same signal, and race to claim the best circles.
If the teacher wishes to extend the lesson, here are some suggestions:
Make a history/social studies connection by guiding students to research settlers and prospectors who had to "stake their claim" to land or mineral rights. What happened to the native communities who were the first in the area?
Play the game with circles that are all the same size, but each labeled with a different, random code word or vocabulary word. Once the Ozobot is in a circle, match the code word to a list to see if the Ozobot has found gold, silver, or copper in their claim. How are these metals valued?
B. Academic Standards (At least one standard required)
Choose a category from the dropdown on the left. In the blank on the right, begin typing the number of the standard.
C. Add Other Attachments (Optional)
Please upload any student handouts, videos, sample solutions, etc. (Max. size: 1 GB videos, 10 MB all other files)
Add Cover Image