Phases of the Moon Level 2 & 3
From a working model, students will identify and name 8 phases of the Moon. This activity is intended to be used with the OzoGoes to the Sun, Earth & Moon STEAM Kit.
CCM Speed Lesson 6: Speed Review
Students will use everything they’ve learned about Speed Color Codes to place the codes in order from slowest to fastest, then identify and explain the two asymmetric codes. This is Lesson 6 designed for the Color Code Magnets Speed Extension Kit.
Pinata Packing!
Students will code Ozobot to travel around the maze collecting candy for a pinata. Then students will add up the cost of each item to find the total.
A-MAZE-ING Reward Day!
Students will create a maze out of KEVA Planks (or other wooden blocks) and code their robots to go through the maze using Ozoblockly. The students may then try to stump their classmates and trade, and then compare codes!
CCM Special Moves Lesson 1: Spin and Tornado
Students will observe the asymmetric codes Spin and Tornado, practice mimicking the movement, and compare and contrast the codes using a T-chart. This is Lesson 1 in a 7-lesson series designed for the Color Code Magnets Special Moves Extension Kit.
Build a Snowman with Ozobot
Students will explore color codes in this fun winter activity. They will choose which face and which scarf they want their snowman to have.
Did someone say pickle?
For National Pickle Day, students can code Ozobot to share pickles with friends for their sandwiches, hamburgers, or just a snack!
Decorate a SnowGlobe
Students will use Ozoblockly to program a path for Evo to decorate a snowglobe.
Digraph Dash-H Sounds
Students use the four H digraphs (wh, sh, th, ch) as they decode single-syllable short vowel words to complete a color-code map.
Welcome to Our School with Ozobot!
By the end of the lesson, students will be able to design an interactive Open House map using color coding skills, incorporating three different locations within their school and using asynchronous codes for their Ozobots to travel.