Ozobot Classroom

Pac-Man Ozo

Students design a game map of Pac-Man. The goal is for Pac-Man to avoid the ghost and eat as many fruits. Code Pac-Man Ozo to the best pathway!

Ozobot is a Math Detective

Students will create their own word problem and then “code” four different paths with four solutions ( one of which will be correct).

Polygon Guessing Game

Students will code the Ozobot using Ozoblockly to trace various polygons using exterior angles.

Bot Probability

Students will be using probability vocabulary, prediciting, recording data, and representing their bot’s travel through different probability terms.

Ozobot the World Explorer

Students will learn mapping skills and the location of the Seven Continents by creating paths for Ozobot to travel.

The Digestive System

Introduce the Digestive System and discuss briefly TWO systems, Primary and Secondary. Today we focus on the Primary system.

Ozobot and the Circular Economy

Students learn about the UN’s Sustainable Development Goals (SDGs) and the World’s Largest Lesson and code Ozobot to travel through a circular economy

Ozobot Area Challenge

Create a shape with a given area of square units to make a map for your Ozobot. Use Ozobot codes to identify the number of sides of each shape.