Pac-Man Ozo
Students design a game map of Pac-Man. The goal is for Pac-Man to avoid the ghost and eat as many fruits. Code Pac-Man Ozo to the best pathway!
Ozobot is a Math Detective
Students will create their own word problem and then “code” four different paths with four solutions ( one of which will be correct).
Polygon Guessing Game
Students will code the Ozobot using Ozoblockly to trace various polygons using exterior angles.
Fraction Equivalence
Students will be identifying which fractions are equivalent to 1/2.
Bot Probability
Students will be using probability vocabulary, prediciting, recording data, and representing their bot’s travel through different probability terms.
Ozobot the World Explorer
Students will learn mapping skills and the location of the Seven Continents by creating paths for Ozobot to travel.
The Digestive System
Introduce the Digestive System and discuss briefly TWO systems, Primary and Secondary. Today we focus on the Primary system.
Ozobot and the Circular Economy
Students learn about the UN’s Sustainable Development Goals (SDGs) and the World’s Largest Lesson and code Ozobot to travel through a circular economy
Representing The 5 Regions of Virginia
Students will be using Ozobot codes to represent the characteristics of each of Virginia’s 5 regions.
Ozobot Area Challenge
Create a shape with a given area of square units to make a map for your Ozobot. Use Ozobot codes to identify the number of sides of each shape.