Porovnávanie váhy
V tejto aktivite žiaci programujú Ozobota, aby prešiel bludiskom a „pozbieral“ predmety podľa ich váhy. Ich úlohou je usporiadať predmety od najľahšieho po najťažší a naplánovať Ozobotovu cestu pomocou smerových kódov – ľavo, rovno, pravo.
Introduction to Color Codes 07: Line Switch
Students will learn Color Codes to program Ozobot to move in a set sequence to and from multiple lines that are not connected.
Introduction to Color Codes 09: Skills Check 2 (Grades 6-12)
Students will use the Timer, Speed, and Line Switch Color Codes to complete a maze of disconnected lines in less than thirty seconds. As an optional extension, students will use the Point Counter Color Codes to solve a number puzzle.
Introduction to Color Codes 09: Skills Check 2 (Grades 3-5)
Students check their understanding of using Color Codes to program their bot to run on a timer and switch lines to mimic playing soccer and scoring a goal.
Introduction to Color Codes 05: Skills Check 1 (Grades 6-12)
Students will complete a maze to show their knowledge of the Color Codes and concepts learned in Lessons 1-4.
Introduction to Color Codes 05: Skills Check 1 (Grades 3-5)
Students check their understanding of using Color Codes to program their bot to move in set directions, change speed, and complete special moves to show a sequence of events and move through a maze.
Introduction to Color Codes 05: Skills Check 1 (Grades K-2)
Students check their understanding of using Color Codes to program their bot to move in a set direction, change speed or complete a special move to show the actions in a sentence.
Introduction to Color Codes 09: Skills Check 2 (Grades K-2)
Students apply their understanding of Timers and Line Switch Color Codes to program Ozobot to complete a scavenger hunt.
Introduction to Color Codes 08: Counters
Students will learn Color Codes to program Ozobot to count three things: intersections, turns at intersections, and changes in path color. Students will also learn how to use the Point Counter Color Codes.
Introduction to Color Codes 06: Timers
Students will learn Color Codes to program Ozobot to run and stop following a timer. They will also observe how speed and time are related when programming Ozobot to complete a task.