Ozobot Classroom

Patterns and Waves Part 3

Students will create models of light waves that allow people and Ozobots to see color. They will then create a pathway including colored lines and Color Code patterns to show how light waves can transfer information.

Landform Adventure Race

Students identify different landforms to help Ozobot plan for an adventure race along with the order it will see them in. Then students add pictures to a map to sequence the race, and Color Codes to program Ozobot to complete the race in 30 seconds.

CVC Words

Students will decide which vowel belongs to the CVC word by programming the ozobot to turn left or right at an intersection.

CCM Base Kit Lesson 8: More Random Choices

The 4-Way Intersection magnets add more options for this adventure. Discuss where 4-way intersections are found in real life like street intersections where we find stop signs or traffic signals. Discuss safe street-crossing habits.

CCM Base Kit Lesson 7: The Conflict in the Adventure

Students will brainstorm situations where it is essential to make a choice. Use these ideas to inspire a conflict in the story students are creating. With the Left and Right at Intersection magnets, students can tell Ozobot which way to turn.

CCM Base Kit Lesson 4: Telling a Story

Telling a story and writing a program have a lot in common because the sequence of events is important in each one. An engaging story follows a logical sequence of events and a successful program has a correct sequence of code.

Area with Ozobot

Students program their bot to randomly select a number of units for the length and width of a rectangle. Next, they use the numbers to draw the rectangle on grid paper and find the area by counting the units and multiplying the length by the width.