Ozobot Classroom

Ozobot Editor Basic Training

Get to know the Ozobot Editor, learn to write pseudocode, and explore block-based coding. Apply your new skills by creating and running your own custom program with Evo and Ari!

Ozobot Learns the ABC’s

Using surface color response, students are challenged to program Ozobot to recognize the three colored blocks in alphabetical order. Originally written by Dr. Richard Born, Assoc. Professor Emeritus, Northern Illinois University.

Adaptive Cruise Control

Students construct an Ozobot Blockly program that mimics Adaptive Cruise Control. Ozobot slows down when getting too close to another bot. Originally written by Richard Born, Associate Professor Emeritus, Northern Illinois University.

Exploring Functions Part 2 of 3

Students use functions to make Ozobot go straight, turn right, and turn left accurately. Then program Ozobot to travel through an obstacle course.

Exploring Functions Part 3 of 3

Students emulate an old-school game called Snake by making functions for Ozobot’s accurate forward movement and rotation.

Meet Ari: The Ozobot Editor (5-12)

Get to know the Ozobot Editor, learn to write pseudocode, and explore programming Ari using block-based coding. Apply your new skills by creating and running your own custom program to make Ari perform a fun sequence!

Code to Touchdown

Code Ozobot to run a touchdown! Create a randomization code and see how many points your Ozobot can score in a modified game of football.

Floor Plans and Scale

Students will use the Ari Distance application to measure the dimensions of rooms on a floor plan. Then, using a scale factor, students will calculate the real-life sizes of each room.