Ozobot Classroom

Patterns Not Memory: How LLMs Work

Students use skip counting as a way to identify patterns and make predictions. Then, they program Ozobot to complete a pattern to understand how LLMs work.

Mars Challenge Mat Lesson 4: Going Home

Ozobot’s grand finale on Mars: Unlock ancient secrets, navigate mazes, and forge connections. A test of coding, strategy, and teamwork to complete the epic journey.

Ocean Challenge Mat Lesson 3: The Twilight Zone

Ozobot goes to the next level of the ocean, the Twilight Zone, where strange creatures live in very little light. Students will program Ozobot to look for strange creatures to “photograph” as they navigate underwater caverns.

Ocean Challenge Mat Lesson 2: The Sunlight Zone

Ozobot has decided to try SCUBA diving and overheard the instructor talking about an underwater archeological site that was looking for volunteers! Use functions to program Ozobot to participate in an underwater service project.

Ozobot Bridge Challenge

Create a paper & popsicle bridge that Ozobot can successfully travel across without the bridge collapsing. Use knowledge of bridge design and Ozobot color codes to complete the task.