Patterns Not Memory: How LLMs Work
Students use skip counting as a way to identify patterns and make predictions. Then, they program Ozobot to complete a pattern to understand how LLMs work.
Mars Challenge Mat Lesson 4: Going Home
Ozobot’s grand finale on Mars: Unlock ancient secrets, navigate mazes, and forge connections. A test of coding, strategy, and teamwork to complete the epic journey.
Ocean Challenge Mat Lesson 3: The Twilight Zone
Ozobot goes to the next level of the ocean, the Twilight Zone, where strange creatures live in very little light. Students will program Ozobot to look for strange creatures to “photograph” as they navigate underwater caverns.
Ocean Challenge Mat Lesson 2: The Sunlight Zone
Ozobot has decided to try SCUBA diving and overheard the instructor talking about an underwater archeological site that was looking for volunteers! Use functions to program Ozobot to participate in an underwater service project.
Ocean Challenge Mat Lesson 4: The Midnight Zone
Ozobot dives to the Midnight Zone using functions and loops to document types of deep-sea coral. Students will research and draw varieties of soft, stony, and black coral.
Ocean Challenge Mat Lesson 1: The Intertidal Zone
Take a journey into the Ocean’s layers using Ozobot to discover the Intertidal Zone. Students will use Ozobot Blockly to program Evo to accomplish a conservation project.
Count Down with the Point Counter
Students will use computational thinking to practice using the point counter Color Codes.
Ozobot Bridge Challenge
Create a paper & popsicle bridge that Ozobot can successfully travel across without the bridge collapsing. Use knowledge of bridge design and Ozobot color codes to complete the task.
Lesson 9: I Use OzoBlockly to Code Point Counting!
This lesson is a continuation of Fifth Grade Lesson 8. Students will complete their proximity sensor code and incorporate point counting features.
Lesson 8: I Can Code Ozobot’s Proximity Sensors!
Students code a game with Evo called “Evo’s Color Quest” where they move it by waving a hand near its proximity sensors and move it to collect points.