Ozobot Classroom

Landform Adventure Race

Students identify different landforms to help Ozobot plan for an adventure race along with the order it will see them in. Then students add pictures to a map to sequence the race, and Color Codes to program Ozobot to complete the race in 30 seconds.

Area with Ozobot

Students program their bot to randomly select a number of units for the length and width of a rectangle. Next, they use the numbers to draw the rectangle on grid paper and find the area by counting the units and multiplying the length by the width.

Pollen Love with BEES!

Using Color Codes (or OzoBlockly) students will dress up their Ozobot like a bee. Then, they will recreate the bee’s daily journey.

Polygon Guessing Game

Students will code the Ozobot using Ozoblockly to trace various polygons using exterior angles.

The Game of Nim

A pair of Evos allows two players to compete against one another in a game of Nim, forcing students to use logic and think ahead!

Retelling Stories with Ozobots

Retelling stories with Ozobots is a lot of fun. Students will learn to include the characters, setting, and most important events in sequence.

Fur Trading Post

In this lesson, students will create a fur trading post and code Ozobot to take the fur trading boss on a tour.