Landform Adventure Race
Students identify different landforms to help Ozobot plan for an adventure race along with the order it will see them in. Then students add pictures to a map to sequence the race, and Color Codes to program Ozobot to complete the race in 30 seconds.
Area with Ozobot
Students program their bot to randomly select a number of units for the length and width of a rectangle. Next, they use the numbers to draw the rectangle on grid paper and find the area by counting the units and multiplying the length by the width.
Pollen Love with BEES!
Using Color Codes (or OzoBlockly) students will dress up their Ozobot like a bee. Then, they will recreate the bee’s daily journey.
Polygon Guessing Game
Students will code the Ozobot using Ozoblockly to trace various polygons using exterior angles.
The Game of Nim
A pair of Evos allows two players to compete against one another in a game of Nim, forcing students to use logic and think ahead!
Learning Math Facts Through Pattern Recognition
This lesson gives students an enjoyable way to learn some math facts about divisibility through pattern recognition.
“Evo–the Crab” OzoBlockly Challenge
With 3D printed claws fitted perfectly for Evo, students are challenged to design an OzoBlockly program to make Evo behave like a crab gathering food.
Introduction to Ozobot Blockly 05: Skills Check 1 (Grades 2-5)
Students will check their understanding of sequences, loops, and debugging by programming their bot along a route from school to home following directions in story form.
Retelling Stories with Ozobots
Retelling stories with Ozobots is a lot of fun. Students will learn to include the characters, setting, and most important events in sequence.
Fur Trading Post
In this lesson, students will create a fur trading post and code Ozobot to take the fur trading boss on a tour.