Geography- Where in the World (Context clues)
This lesson has students using context clues from famous places then placing them on a map.
Evo’s Sea Adventure
Students will create an original story using “Create a Story” cards, add Ozobot color codes, and then send Evo on a sea adventure. This activity incorporates both technology and language arts.
Ozobot Dancing Around the Christmas Tree
Attachments: Ozobot Dancing Around the Christmas Tree (1) More Properties: Grades: 3, 4, 5, 6 Subjects: Engineering/Tech Academic Standards: ISTE.5.a, ISTE.5.d, ISTE.6.a, ISTE.6.b
Lesson 9: I Use OzoBlockly to Code Point Counting!
This lesson is a continuation of Fifth Grade Lesson 8. Students will complete their proximity sensor code and incorporate point counting features.
Lesson 9: I Can Utilize Advanced Conditional Statements!
Students will grow their knowledge of conditional statements, and create a game using if/then/else statements.
Lesson 9: I Can Convert Sequences to Loops in OzoBlockly!
Students will utilize Ozoblockly to write codes with loops. Students will explore how sequences and loops are connected and function in Ozoblockly.
Lesson 6: I Can Read Color Code Conditional Statements!
Students will look at color codes, break them down and identify what behavior the Ozobot will display.
Lesson 8: I Can Code Conditional Statements in OzoBlockly!
Students will utilize OzoBlockly coding skills to build conditional statements.
Lesson 6: I Can Strategically Place +/- Point Codes!
By strategically placing Point codes on the map, students will help “OzoBunny” find food quickly (count down points) so it can rest (0 points).
Lesson 8: I Can Code Ozobot’s Proximity Sensors!
Students code a game with Evo called “Evo’s Color Quest” where they move it by waving a hand near its proximity sensors and move it to collect points.