Ozobot Classroom

Ozobot Trick or Treat

Help Ozobot go trick or treating! First plan a path to choose which houses Ozobot visits, then gather data to solve math operations to determine the amount of candy Ozobot receives.

Ozobot Quadratics Project

A project designed to fully integrate Ozobot into the Algebra or higher level math class using quadratic function attributes.

The Game of Nim

A pair of Evos allows two players to compete against one another in a game of Nim, forcing students to use logic and think ahead!

The Euclidean Algorithm

Evo helps students learn how to compute the greatest common divisor (GCD) of a pair of positive integers by use of the Euclidean algorithm.

A Simplified Epidemic Experiment

Using the provided OzoBlockly program, students simulate an epidemic and determine the average number of people who become infected.

An Experiment on Calculating Speed

Students use a provided OzoBockly program and meter sticks to determine the speed of Ozobot with nominal speeds varying from 20 to 80 mm/s.