Ozobot Trick or Treat
Help Ozobot go trick or treating! First plan a path to choose which houses Ozobot visits, then gather data to solve math operations to determine the amount of candy Ozobot receives.
Ozobot Quadratics Project
A project designed to fully integrate Ozobot into the Algebra or higher level math class using quadratic function attributes.
The Game of Nim
A pair of Evos allows two players to compete against one another in a game of Nim, forcing students to use logic and think ahead!
The Euclidean Algorithm
Evo helps students learn how to compute the greatest common divisor (GCD) of a pair of positive integers by use of the Euclidean algorithm.
A Simplified Epidemic Experiment
Using the provided OzoBlockly program, students simulate an epidemic and determine the average number of people who become infected.
An Experiment on Calculating Speed
Students use a provided OzoBockly program and meter sticks to determine the speed of Ozobot with nominal speeds varying from 20 to 80 mm/s.
An Experiment on Calculating Acceleration
Students use a provided OzoBlockly program to perform an experiment to determine Ozobot’s acceleration from the slope of a velocity versus time graph.
Programming Evo to Make Regular Polygons with Move and Rotate Blocks
Students learn the geometry of regular polygons by writing short OzoBlockly programs that make Evo trace the path of the polygon.
Getting to Know You (and Ozobot)
Today’s activity is all about getting comfortable with Ozobot color codes by telling us a little about yourself… in code!
Introduction to Ozobot Blockly 05: Debugging (Grades K-1)
Students will identify incorrect and correct blocks that are hidden in programs by holding up a paper cut-out of the block.