Lesson 6: I Can Read Color Code Conditional Statements!
Students will look at color codes, break them down and identify what behavior the Ozobot will display.
Lesson 6: I Can Strategically Place +/- Point Codes!
By strategically placing Point codes on the map, students will help “OzoBunny” find food quickly (count down points) so it can rest (0 points).
Lesson 8: I Can Code Ozobot’s Proximity Sensors!
Students code a game with Evo called “Evo’s Color Quest” where they move it by waving a hand near its proximity sensors and move it to collect points.
Lesson 2: Introduction to Color Codes
In this lesson, students will be introduced to Ozobot’s color codes.
Lesson 3: Directionality with Color Codes
In Part 3 of the Color Codes Basic Training series, students will learn about Ozobot’s random decision-making .