Lesson 9: I Can Convert Sequences to Loops in OzoBlockly!
Students will utilize Ozoblockly to write codes with loops. Students will explore how sequences and loops are connected and function in Ozoblockly.
Lesson 8: I Can Code Conditional Statements in OzoBlockly!
Students will utilize OzoBlockly coding skills to build conditional statements.
Lesson 6: I Can Read Color Code Conditional Statements!
Students will look at color codes, break them down and identify what behavior the Ozobot will display.
Lesson 6: I Can Strategically Place +/- Point Codes!
By strategically placing Point codes on the map, students will help “OzoBunny” find food quickly (count down points) so it can rest (0 points).
Lesson 8: I Can Code Ozobot’s Proximity Sensors!
Students code a game with Evo called “Evo’s Color Quest” where they move it by waving a hand near its proximity sensors and move it to collect points.
Ozobot’s Breakout Part 3 of 5 – Points
Level 3 of Ozobot’s Breakout reinforces conditional logic (if/else statements), Boolean (true/false), and variables by creating a points tracker. Students also learn how functions are helpful in organizing code.
Ozobot’s Color Quest (Part 5 of 5)
Transform your Game Design Document into a program and create a game map for Ozobot. Use your computer science knowledge and skills learned in the Color Quest series to become a game designer!
Ozobot’s Color Quest (Part 2 of 5)
Delve into conditional logic by deconstructing a Win/Lose program to master the If, Else, and Else if statements. Then design your own Adventure Game and Win/Lose program for Ozobot, using colors and 3D obstacles!
Clean Energy Cruise
Help Ozobot collect all of the clean renewable energy types while avoiding the non-renewable energy types.