Lesson 6: I Can Read Color Code Conditional Statements!
Students will look at color codes, break them down and identify what behavior the Ozobot will display.
Lesson 8: I Can Code Conditional Statements in OzoBlockly!
Students will utilize OzoBlockly coding skills to build conditional statements.
Lesson 6: I Can Strategically Place +/- Point Codes!
By strategically placing Point codes on the map, students will help “OzoBunny” find food quickly (count down points) so it can rest (0 points).
Lesson 8: I Can Code Ozobot’s Proximity Sensors!
Students code a game with Evo called “Evo’s Color Quest” where they move it by waving a hand near its proximity sensors and move it to collect points.
Lesson 2: Introduction to Color Codes
In this lesson, students will be introduced to Ozobot’s color codes.
Lesson 3: Directionality with Color Codes
In Part 3 of the Color Codes Basic Training series, students will learn about Ozobot’s random decision-making .
Classroom Application: Planetary “Alignment” and Kepler’s Law of Periods
Attachments: Planetary AlignmentPlanetary Alignment and Kepler’s Law of Periods More Properties: Grades: 10, 11, 12, 9 Subjects: Science Academic Standards: ISTE.1.c, ISTE.3.c, ISTE.4.a, ISTE.5.b
Evo Classroom Application: Conjunctions of the Goddess of Love and God of War
Attachments: Venus and Mars Inferior ConjunctionsConjunctions of the Goddes of Love and God of War More Properties: Grades: 10, 11, 12, 7, 8, 9 Subjects: Science Academic Standards: ISTE.1.c, ISTE.3.c, ISTE.4.a, ISTE.5.a, ISTE.5.b
Ozobot’s Color Quest (Part 4 of 5)
Explore the programming concept of functions and learn how they enhance code efficiency and readability. See the benefits of modular coding by adding functions to the Color Quest Game program, then develop your own game!
Ozobot’s Breakout Part 1 of 5 – Movement
In Part 1 of Ozobot’s Breakout, students play the game using a completed program. Then, students analyze the program and modify it to create Ozobot’s autonomous movement.