Ozobot Classroom

Prediction Pro

Students explore how LLMs learn by predicting Ozobot’s next action. Then, programming Ozobots to follow patterns and act out story paths, connecting repetition and prediction to the way language models are trained.

Robotics Game Design Deconstruction Part 3 of 4

Teach students if/else if Boolean logic, loops, and breaks through a game. Aim Ozobot toward the winning color while avoiding the losing color in this game that teaches winning and losing game mechanics.

Ozobot’s Breakout Part 3 of 5 – Points

Level 3 of Ozobot’s Breakout reinforces conditional logic (if/else statements), Boolean (true/false), and variables by creating a points tracker. Students also learn how functions are helpful in organizing code.

Ozobot’s Breakout Part 1 of 5 – Movement

In Part 1 of Ozobot’s Breakout, students play the game using a completed program. Then, students analyze the program and modify it to create Ozobot’s autonomous movement.

Hockey Simulator Level 4 Scoring

Level 4 of Hockey Simulator teaches variables to keep time and reinforces conditional logic and sensor input/output by programming Ozobot to score points.