Prediction Pro
Students explore how LLMs learn by predicting Ozobot’s next action. Then, programming Ozobots to follow patterns and act out story paths, connecting repetition and prediction to the way language models are trained.
Soccer Challenge Mat Lesson 4: Agility Challenge
Tackle the ultimate Ozobot soccer agility challenge! Integrate coding skills for dribbling, passing, and shooting in a dynamic finale, showcasing teamwork.
Robotics Game Design Deconstruction: Part 1 of 4
Teach students logic, loops, and breaks through a game where Ozobot bounces off colors until it wins by landing on red. Aim Ozobot to get to red the fastest.
Robotics Game Design Deconstruction Part 3 of 4
Teach students if/else if Boolean logic, loops, and breaks through a game. Aim Ozobot toward the winning color while avoiding the losing color in this game that teaches winning and losing game mechanics.
Robotics Game Design Deconstruction Part 4 of 4
Students use variables, if/else if and Boolean logic, loops, and breaks through a game program where Ozobot avoids obstacles to win on red.
Ozobot’s Breakout Part 3 of 5 – Points
Level 3 of Ozobot’s Breakout reinforces conditional logic (if/else statements), Boolean (true/false), and variables by creating a points tracker. Students also learn how functions are helpful in organizing code.
Ozobot’s Breakout Part 1 of 5 – Movement
In Part 1 of Ozobot’s Breakout, students play the game using a completed program. Then, students analyze the program and modify it to create Ozobot’s autonomous movement.
Hockey Simulator Level 5 Game Design
Level 5 of Hockey Simulator teaches algorithm design, problem-solving, and debugging through game design.
Ozobot’s Breakout Part 2 of 5 – Timer
Students create a timer using variables and test their understanding by building a Minesweeper-style game.
Hockey Simulator Level 4 Scoring
Level 4 of Hockey Simulator teaches variables to keep time and reinforces conditional logic and sensor input/output by programming Ozobot to score points.