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Ozobot Classroom

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Intro to Blockly Lessons

Intro to Color Code Lessons

Ari Lessons

Challenge Mat Lessons

ORA Lessons

STEAM Kits Lessons

Prediction Pro

Students explore how LLMs learn by predicting Ozobot’s next action. Then, programming Ozobots to follow patterns and act out story paths, connecting repetition and prediction to the way language models are trained.

Robotics Game Design Deconstruction Part 3 of 4

Teach students if/else if Boolean logic, loops, and breaks through a game. Aim Ozobot toward the winning color while avoiding the losing color in this game that teaches winning and losing game mechanics.

Robotics Game Design Deconstruction Part 2 of 4

Students use line navigation, logic, loops, and breaks through a game to program Ozobot to complete a maze. This lesson uses Deconstruction to help students quickly become comfortable with more advanced coding concepts.

Ozobot’s Breakout Part 3 of 5 – Points

Level 3 of Ozobot’s Breakout reinforces conditional logic (if/else statements), Boolean (true/false), and variables by creating a points tracker. Students also learn how functions are helpful in organizing code.

Ozobot’s Breakout Part 1 of 5 – Movement

In Part 1 of Ozobot’s Breakout, students play the game using a completed program. Then, students analyze the program and modify it to create Ozobot’s autonomous movement.