Evo Challenge Lesson: Random Walk on Cartesian Plane with Turn Counts
Attachments: Evo Challenge Lesson – Random Walk on Cartesian Plane with Turn CountsEvo Challenge Solution for Random Walk on Cartesian Plane with Turn CountsEvo Random Walk with Direction Counts More Properties: Grades: 10, 11, 12, 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.3A-AP-17, CSTA.3A-DA-11
Robotics Game Design Deconstruction Part 4 of 4
Students use variables, if/else if and Boolean logic, loops, and breaks through a game program where Ozobot avoids obstacles to win on red.
Ozobot’s Color Quest (Part 5 of 5)
Transform your Game Design Document into a program and create a game map for Ozobot. Use your computer science knowledge and skills learned in the Color Quest series to become a game designer!
Hockey Simulator Level 4 Scoring
Level 4 of Hockey Simulator teaches variables to keep time and reinforces conditional logic and sensor input/output by programming Ozobot to score points.
Ozobot’s Breakout Part 2 of 5 – Timer
Students create a timer using variables and test their understanding by building a Minesweeper-style game.
Ozobot’s Breakout Part 4 of 5 – Multiplayer
Part 4 of Ozobot’s Breakout builds coding creativity and planning skills by tasking students to create a multiplayer version of the game.
Ozobot’s Color Quest (Part 3 of 5)
Learn how to use math operator and variable blocks to build a robot calculator. Then utilize your knowledge to construct a points tracker for the Color Quest Game!
Make a Multiplication Algorithm
Experienced programming students are challenged to write an algorithm for Ozobot where the bot moves over an array of a randomly chosen multiplication fact on a grid, and then gives the product through light or sound.