Lesson 9: I Use OzoBlockly to Code Point Counting!
This lesson is a continuation of Fifth Grade Lesson 8. Students will complete their proximity sensor code and incorporate point counting features.
Lesson 9: I Can Utilize Advanced Conditional Statements!
Students will grow their knowledge of conditional statements, and create a game using if/then/else statements.
Lesson 8: I Can Code Conditional Statements in OzoBlockly!
Students will utilize OzoBlockly coding skills to build conditional statements.
Lesson 6: I Can Read Color Code Conditional Statements!
Students will look at color codes, break them down and identify what behavior the Ozobot will display.
Lesson 6: I Can Strategically Place +/- Point Codes!
By strategically placing Point codes on the map, students will help “OzoBunny” find food quickly (count down points) so it can rest (0 points).
Lesson 8: I Can Code Ozobot’s Proximity Sensors!
Students code a game with Evo called “Evo’s Color Quest” where they move it by waving a hand near its proximity sensors and move it to collect points.
Robotics Game Design Deconstruction Part 3 of 4
Teach students if/else if Boolean logic, loops, and breaks through a game. Aim Ozobot toward the winning color while avoiding the losing color in this game that teaches winning and losing game mechanics.
Hungry, Hungry Ozobot!
Ozobot becomes the greater-than sign in this lesson that gives a great visual for using the symbol correctly. Students will need to identify and count numbers, as well as determine which would give Ozobot the greater amount of food to feed its hunger.
Make a Multiplication Algorithm
Experienced programming students are challenged to write an algorithm for Ozobot where the bot moves over an array of a randomly chosen multiplication fact on a grid, and then gives the product through light or sound.
Ozobot Measurement
Students will develop an Ozobot route following specific measurement requirements.