SDG #9 Industry, Innovation and Infrastructure- Ozobot Hackathon
In a Hackathon event, students will use design thinking to code their Ozobot to solve a real-world problem.
SDG #13 Climate Action – Ozobot the Recycling Robot
Students will learn how recycling can positively impact our world. They will code their Ozobot to pick up recycling.
SDG #7 Affordable & Clean Energy: (Elementary)
Students learn about the UN’s SDGS #7, Affordable & Clean Energy. Students will read, “The Boy Who Harnessed the Wind” & code a story map.
SDG #14 Life Below Land – Protecting Endangered Ocean Life
Students will learn about endangered ocean life and create a presentation by color-coding their Ozobot in the shape of their endangered animal.
SDG #4 Quality Education
Students will learn that many children around the world face obstacles in getting to school.
SDG #15 Life On Land
Students will learn about endangered animals and create an engaging presentation by making a habitat for their Ozobot endangered animal.
SDG #17 Partnerships for the Goals (Elementary)
Students will understand how they can be partners for the goals and to make the world a better place and use Ozoblockly to code a presentation.
SDG #8 Decent Work & Economic Growth
Students will create tasks that Ozobot has to complete to graduate Ozo School.
SDG #3 Good Health and Well Being: Arcade Game
Students will create tasks that Ozobot has to complete to graduate Ozo School.
Lesson 9: I Use OzoBlockly to Code Point Counting!
This lesson is a continuation of Fifth Grade Lesson 8. Students will complete their proximity sensor code and incorporate point counting features.