Improved On-Off Controller
The lesson is to modify the basic on-off controller so that the line following behaviour of the robot is more sophisticated.
Lesson 9: I Use OzoBlockly to Code Point Counting!
This lesson is a continuation of Fifth Grade Lesson 8. Students will complete their proximity sensor code and incorporate point counting features.
Lesson 9: I Can Utilize Advanced Conditional Statements!
Students will grow their knowledge of conditional statements, and create a game using if/then/else statements.
Lesson 6: I Can Read Color Code Conditional Statements!
Students will look at color codes, break them down and identify what behavior the Ozobot will display.
Lesson 8: I Can Code Conditional Statements in OzoBlockly!
Students will utilize OzoBlockly coding skills to build conditional statements.
Lesson 6: I Can Strategically Place +/- Point Codes!
By strategically placing Point codes on the map, students will help “OzoBunny” find food quickly (count down points) so it can rest (0 points).
Lesson 8: I Can Code Ozobot’s Proximity Sensors!
Students code a game with Evo called “Evo’s Color Quest” where they move it by waving a hand near its proximity sensors and move it to collect points.
State-Machines Design and Implementation
Attachments: State-Machines Design & Implementation More Properties: Grades: 10, 11, 12, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.1B-AP-09, CSTA.1B-AP-12, CSTA.1B-AP-15, ISTE.1.d
Robotics Game Design Deconstruction: Part 1 of 4
Teach students logic, loops, and breaks through a game where Ozobot bounces off colors until it wins by landing on red. Aim Ozobot to get to red the fastest.
Hockey Simulator Level 3 – Maneuvering
Level 3 of Hockey Simulator reinforces conditional logic and sensor input/output by programming Ozobot to navigate the rink. Students will use functions to organize the program.