Lesson 6: I Can Strategically Place +/- Point Codes!
By strategically placing Point codes on the map, students will help “OzoBunny” find food quickly (count down points) so it can rest (0 points).
Lesson 8: I Can Code Ozobot’s Proximity Sensors!
Students code a game with Evo called “Evo’s Color Quest” where they move it by waving a hand near its proximity sensors and move it to collect points.
Robotics Game Design Deconstruction Part 3 of 4
Teach students if/else if Boolean logic, loops, and breaks through a game. Aim Ozobot toward the winning color while avoiding the losing color in this game that teaches winning and losing game mechanics.
Ozobot Obstacle Course
Students will solve various engineering challenges while constructing an obstacle course for Ozobot robots. This lesson was originally created by Rebecca Hairston, a teacher from Dallas ISD, and has since been adapted.
Clean Energy Cruise
Help Ozobot collect all of the clean renewable energy types while avoiding the non-renewable energy types.