Crawler Shape Maker
Students will use Ozobot Blockly to program Evo/Crawler to travel in different shapes.
Ozobot’s Winter Scavenger Hunt
It is a race to collect all the items in the maze! Students use Color Codes to find the fastest path to visit every item only once.
Lesson 9: I Use OzoBlockly to Code Point Counting!
This lesson is a continuation of Fifth Grade Lesson 8. Students will complete their proximity sensor code and incorporate point counting features.
Lesson 9: I Can Utilize Advanced Conditional Statements!
Students will grow their knowledge of conditional statements, and create a game using if/then/else statements.
Lesson 6: I Can Read Color Code Conditional Statements!
Students will look at color codes, break them down and identify what behavior the Ozobot will display.
Lesson 8: I Can Code Conditional Statements in OzoBlockly!
Students will utilize OzoBlockly coding skills to build conditional statements.
Lesson 6: I Can Strategically Place +/- Point Codes!
By strategically placing Point codes on the map, students will help “OzoBunny” find food quickly (count down points) so it can rest (0 points).
Lesson 8: I Can Code Ozobot’s Proximity Sensors!
Students code a game with Evo called “Evo’s Color Quest” where they move it by waving a hand near its proximity sensors and move it to collect points.
Cookie Jar (Part 1 of 3)
How many cookies are in the cookie jar? Discover how variables hold information, just like a cookie jar holds delicious treats. Then create an advanced program to help Ozobot count the cookies in the cookie jar!