Ozobot Trick or Treat
Help Ozobot go trick or treating! First plan a path to choose which houses Ozobot visits, then gather data to solve math operations to determine the amount of candy Ozobot receives.
CCM Special Moves Lesson 2: Zigzag and Backwalk
Students will observe the asymmetric codes Zigzag and Backwalk, predict the action of the bot, and compare and contrast the codes using an Everybody and Nobody Chart. This is Lesson 2 in a 7-lesson series for the Color Code Magnets Special Moves Kit.
Classify by Size
Students will classify shape tiles by size, then count and label how many tiles are in each of the two groups. As Ozobot travels around each square, students will explain how they sorted their tiles.
Fancy Fulcrums Part 3
Ozobot will choose the number of weights students will use to attempt to balance the Seesaw with the fulcrum in various locations. This lesson is intended for use with the Ozo Goes on a Seesaw STEAM Kit.
CCM Special Moves Lesson 1: Spin and Tornado
Students will observe the asymmetric codes Spin and Tornado, practice mimicking the movement, and compare and contrast the codes using a T-chart. This is Lesson 1 in a 7-lesson series designed for the Color Code Magnets Special Moves Extension Kit.